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added doc comments about handling game object destruction
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Assets/MixedRealityToolkit/_Core/Interfaces/Devices/IMixedRealityControllerPoseSynchronizer.cs

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@@ -20,6 +20,7 @@ public interface IMixedRealityControllerPoseSynchronizer : IMixedRealitySpatialI
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/// <summary>
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/// Should this <see cref="UnityEngine.GameObject"/> clean itself up when it's controller is lost?
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/// </summary>
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/// <remarks>It's up to the implementation to properly destroy the <see cref="UnityEngine.GameObject"/>'s this interface will implement.</remarks>
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bool DestroyOnSourceLost { get; set; }
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/// <summary>

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