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using UnityEngine ;
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using Microsoft . MixedReality . Toolkit . Input ;
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using TMPro ;
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- #if LEAPMOTIONCORE_PRESENT && UNITY_STANDALONE
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+ #if ( LEAPMOTIONCORE_PRESENT && UNITY_STANDALONE ) || ( LEAPMOTIONCORE_PRESENT && UNITY_WSA && UNITY_EDITOR )
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using Microsoft . MixedReality . Toolkit . LeapMotion . Input ;
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#endif
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@@ -15,7 +15,7 @@ namespace Microsoft.MixedReality.Toolkit.Examples
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/// </summary>
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public class LeapMotionOrientationDisplay : MonoBehaviour
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{
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- #if LEAPMOTIONCORE_PRESENT && UNITY_STANDALONE
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+ #if ( LEAPMOTIONCORE_PRESENT && UNITY_STANDALONE ) || ( LEAPMOTIONCORE_PRESENT && UNITY_WSA && UNITY_EDITOR )
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[ SerializeField ]
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private TextMeshProUGUI orientationText ;
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private LeapMotionDeviceManagerProfile managerProfile ;
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