@@ -48,7 +48,7 @@ public partial class GestureManager : Singleton<GestureManager>
4848 /// If its null, then the gazed at object will be selected.
4949 /// </summary>
5050 public GameObject OverrideFocusedObject { get ; set ; }
51-
51+
5252 /// <summary>
5353 /// Gets the currently focused object, or null if none.
5454 /// </summary>
@@ -156,7 +156,7 @@ private void OnTap()
156156 {
157157 if ( FocusedObject != null )
158158 {
159- FocusedObject . SendMessage ( "OnSelect" ) ;
159+ FocusedObject . SendMessage ( "OnSelect" , SendMessageOptions . DontRequireReceiver ) ;
160160 }
161161 }
162162
@@ -204,23 +204,23 @@ private void OnManipulation(bool inProgress, Vector3 offset)
204204
205205 void LateUpdate ( )
206206 {
207- GameObject oldFocusedObject = FocusedObject ;
207+ GameObject newFocusedObject ;
208208
209209 if ( GazeManager . Instance . Hit &&
210210 OverrideFocusedObject == null &&
211211 GazeManager . Instance . HitInfo . collider != null )
212212 {
213213 // If gaze hits a hologram, set the focused object to that game object.
214214 // Also if the caller has not decided to override the focused object.
215- FocusedObject = GazeManager . Instance . HitInfo . collider . gameObject ;
215+ newFocusedObject = GazeManager . Instance . HitInfo . collider . gameObject ;
216216 }
217217 else
218218 {
219219 // If our gaze doesn't hit a hologram, set the focused object to null or override focused object.
220- FocusedObject = OverrideFocusedObject ;
220+ newFocusedObject = OverrideFocusedObject ;
221221 }
222222
223- if ( FocusedObject != oldFocusedObject )
223+ if ( FocusedObject != newFocusedObject )
224224 {
225225 // If the currently focused object doesn't match the old focused object, cancel the current gesture.
226226 // Start looking for new gestures. This is to prevent applying gestures from one hologram to another.
@@ -234,6 +234,7 @@ void LateUpdate()
234234 OnTap ( ) ;
235235 }
236236#endif
237+ FocusedObject = newFocusedObject ;
237238 }
238239
239240 void OnDestroy ( )
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