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Updated SDK version
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README.md

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@@ -45,7 +45,7 @@ Learn more about [mixed reality](https://developer.microsoft.com/en-us/windows/m
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3. [How to navigate the Windows Mixed Reality home](https://developer.microsoft.com/en-us/windows/mixed-reality/navigating_the_windows_mixed_reality_home).
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4. Development PC needs to be on the Fall Creators Update (Version 1709)
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5. [Visual Studio 2017](https://www.visualstudio.com/downloads/).
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1. Install the 10.0.16267.0 SDK via Visual Studio Installer.
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1. Install the 10.0.16299.0 SDK via Visual Studio Installer.
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6. Unity 2017.2.0f3 MRTP with Mixed Reality API support. This build of Unity can be found [here](http://beta.unity3d.com/download/edcd66fb22ae/download.html).
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1. Please read more about [Immersive headset details](https://developer.microsoft.com/en-us/windows/mixed-reality/immersive_headset_details).
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@@ -58,7 +58,7 @@ If you're looking for **Controller models**:
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* ControllerInfo.cs
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* GLTFComponentStreamingAssets.cs
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* The entire Utilities\Scripts\GLTF folder.
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* **IMPORTANT** Requires the 10.0.16267.0 SDK, or you will not be able to build these scripts.
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* **IMPORTANT** Requires the 10.0.16299.0 SDK, or you will not be able to build these scripts.
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- You can install the SDK using the Visual Studio Installer.
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* **IMPORTANT** Currently, motion controller's GLTF 3D model is only visible when you deploy through Visual Studio. In Unity's game mode, you should assign override model. <img src="External/ReadMeImages/MotionControllerTest_ModelOverride.png" width="700px">
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