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/// Can be found in the meta file of the camera prefab. We use the GUID instead of a path in case people move the toolkit folders & assets around in their own projects.
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/// Can be found in the meta file of the camera prefab. We use the GUID in case people move the toolkit folders & assets around in their own projects.
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/// TODO: Update prefab GUID to point to MixedRealityCamera.
Names[SceneSetting.AddMixedRealityCamera]="Add the Mixed Reality Camera Prefab";
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Descriptions[SceneSetting.AddMixedRealityCamera]=
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"Recommended\n\n"+
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"Adds the Mixed Reality Camera Prefab to the scene. This prefab comes preset with all the components and options for automatically handling Occluded and Transparent "+
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"Mixed Reality Applications.\n\n"+
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"<color=#ff0000ff><b>Warning!</b></color> This will delete any existing cameras in your scene with the \"<b>Main Camera</b>\" tag!";
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"Adds the Mixed Reality Camera Prefab to the scene.\n\n"+
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"The prefab comes preset with all the components and options for automatically handling Occluded and Transparent Mixed Reality Applications.";
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Names[SceneSetting.CameraToOrigin]="Move Camera to Origin";
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