You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Assets/HoloToolkit/SpatialUnderstanding/README.md
+11-11Lines changed: 11 additions & 11 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -7,11 +7,11 @@ See the [HoloToolkit Spatial Mapping](HoloToolkit/SpatialMapping) documentation
7
7
Edit -> Project Settings -> Player -> Settings for Windows Store -> Publishing Settings -> Capabilities
8
8
or in your Visual Studio Package.appxmanifest capabilities.
9
9
10
-
###Microsoft HoloLens Documentation
10
+
###Microsoft HoloLens Documentation
11
11
-[Spatial Mapping In Unity](https://developer.microsoft.com/en-us/windows/holographic/spatial_mapping_in_unity)
12
12
-[Spatial Understanding In Unity](https://developer.microsoft.com/en-us/windows/holographic/spatial_mapping_in_unity#holotoolkit.spatialunderstanding)
13
13
14
-
###Case studies
14
+
###Case studies
15
15
-[Expanding the spatial mapping capabilities of HoloLens](https://developer.microsoft.com/en-us/windows/holographic/case_study_-_expanding_the_spatial_mapping_capabilities_of_hololens)
16
16
17
17
### [Plugins](Plugins)
@@ -25,38 +25,38 @@ This prefab is used to control the state and flow of the scanning process used i
25
25
26
26
### [Scripts](Scripts)
27
27
28
-
####SpatialUnderstanding.cs
28
+
####SpatialUnderstanding.cs
29
29
The SpatialUnderstanding class controls the state and flow of the scanning process used in the understanding module.
30
30
31
-
####SpatialUnderstandingCustomMesh.cs
31
+
####SpatialUnderstandingCustomMesh.cs
32
32
Handles the custom meshes generated by the understanding dll. The meshes are generated during the scanning phase and once more on scan finalization. The meshes can be used to visualize the scanning progress.
33
33
34
-
####SpatialUnderstandingDll.cs
34
+
####SpatialUnderstandingDll.cs
35
35
Encapsulates the primary dll functions, including marshalling helper functions. The dll functions are organized into four parts - in this behavior, SpatialUnderstandingDllTopology, SpatialUnderstandingDllShapes, and SpatialUnderstandingDllObjectPlacement. The scan flow, raycast, and alignment functions are included in this class.
36
36
37
-
####SpatialUnderstandingDllObjectPlacement.cs
37
+
####SpatialUnderstandingDllObjectPlacement.cs
38
38
Encapsulates the object placement queries of the understanding dll. These queries will not be valid until after scanning is finalized.
39
39
40
-
####SpatialUnderstandingDllShapes.cs
40
+
####SpatialUnderstandingDllShapes.cs
41
41
Encapsulates the shape detection queries of the understanding dll. Shapes are defined by the user with AddShape and the analysis is
42
42
initiated with ActivateShapeAnalysis. These queries will not be valid until after scanning is finalized.
43
43
44
44
Shape definitions are composed of a list of components and a list of shape constraints which defining requirements between the
45
45
components. Each component is defined by a list of its own shape component constraints.
46
46
47
-
####SpatialUnderstandingDllTopology.cs
47
+
####SpatialUnderstandingDllTopology.cs
48
48
Encapsulates the topology queries of the understanding dll. These queries will not be valid until after scanning is finalized.
49
49
50
-
####SpatialUnderstandingSourceMesh.cs
50
+
####SpatialUnderstandingSourceMesh.cs
51
51
Provides the input meshes to the spatial understanding dll. The component relies on the spatial mapping module. It maintains
52
52
a mesh list in the required dll format which is updated from the spatial mapping's SurfaceObject list.
53
53
54
54
### [Shaders](Materials)
55
55
56
-
####SpatialMappingSurface.shader
56
+
####SpatialMappingSurface.shader
57
57
A basic wire frame shader that can be used for rendering Spatial Mapping meshes.
58
58
59
-
####SpatialUnderstandingSurface.shader
59
+
####SpatialUnderstandingSurface.shader
60
60
A basic wire frame shader that can be used for rendering Spatial Understanding Surfaces.
0 commit comments