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[Tooltip("For complex objects, automatic bounds calculation may not behave as expected. Use an existing Box Collider (even on a child object) to manually determine bounds of bounds control.")]
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[SerializeField]
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[FormerlySerializedAs("BoxColliderToUse")]
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privateBoxColliderboundsOverride=null;
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/// <summary>
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/// <summary>
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/// Check to draw a tether point from the handles to the hand when manipulating.
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/BoundsControl/Visuals/Configuration/BoxDisplayConfiguration.cs
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usingUnityEngine;
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/BoundsControl/Visuals/Configuration/HandlesBaseConfiguration.cs
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usingUnityEngine;
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/BoundsControl/Visuals/Configuration/LinksConfiguration.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/BoundsControl/Visuals/Configuration/RotationHandlesConfiguration.cs
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.SDK/Experimental/Features/UX/BoundsControl/Visuals/Configuration/ScaleHandlesConfiguration.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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