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Adding more information about new components
Adding more info to the 'what's new' section.
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README.md

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@@ -22,14 +22,19 @@ The HoloToolkit is a collection of scripts and components intended to accelerate
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2. You can use this branch with Windows Creators Update builds on your PC and deploy it to Windows Anniversary Update HoloLens flight.
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3. Windows Creators Update flights don’t ship on HoloLens.
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## What's new?
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## What's new for Immersive headsets in this branch?
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**GamepadInput** supports the Xbox controller and maps it to the input manager events.
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You can use the Xbox controller A to tap.
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Press A and hold to do hold started, canceled and completed.
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Press A and left joystick to trigger the navigation events.
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Press the Y button to teleport in your world.
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Press the B button to return back to your original location.
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**Motion Controller** support that renders a prefab where you have the Crytal Key motion controller in your hand. Refer to [MotionControllerTest.unity](https://github.com/Microsoft/HoloToolkit-Unity/blob/RS2_WindowsMixedReality/Assets/HoloToolkit/Input/Tests/Scenes/MotionControllerTest.unity) scene for how to use the scripts.
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**Teleport** capability with new prefabs like [MixedRealityCameraParent.prefab](https://github.com/Microsoft/HoloToolkit-Unity/blob/RS2_WindowsMixedReality/Assets/HoloToolkit/Input/Tests/Scenes/MotionControllerTest.unity) that help you [teleport](https://github.com/Microsoft/HoloToolkit-Unity/blob/RS2_WindowsMixedReality/Assets/HoloToolkit/Input/Tests/Scenes/MotionControllerTest.unity) to different locations in your app using the gamepad.
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**Stage** folder has the scripts that support the StageRoot component that helps define the 0,0,0 for your immersive applications.
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Prefabs help to draw the floor for immersive headsets and also renders the stage bounds if you wish to display those in your application.
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