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Stephen Hodgson
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Input/readme removed gesturemanipulator reference
Address issue #431
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Assets/HoloToolkit/Input/README.md

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@@ -146,18 +146,6 @@ Event data for an event coming from the navigation gesture.
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##### SourceStateEventData.cs
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Event data for an event that represents an input source being detected or lost.
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#### GestureManipulator.cs
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A component for moving an object via the GestureManager manipulation gesture.
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When an active GestureManipulator component is attached to a GameObject it will subscribe
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to GestureManager's manipulation gestures, and move the GameObject when a ManipulationGesture occurs.
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If the GestureManipulator is disabled it will not respond to any manipulation gestures.
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This means that if multiple GestureManipulators are active in a given scene when a manipulation
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gesture is performed, all the relevant GameObjects will be moved. If the desired behavior is that only
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a single object be moved at a time, it is recommended that objects which should not be moved disable
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their GestureManipulators, then re-enable them when necessary (e.g. the object is focused).
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#### InputSources
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##### BaseInputSource.cs

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