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Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/README.md
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Using the visualizer is extremely simple, just add it to an existing GameObject in your scene and provided you have configured your controller correctly, they will simply be instantiated into the scene at runtime when controllers are detected.
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.SDK/Profiles/MixedRealityControllerConfigurationProfile.md
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When you need to use input controllers for your Mixed Reality project, they are registered and configured centrally within the Controller configuration profile as you can see here:
Each controller template allows you to configure any of the supported controllers for the various SDK's that have been enabled through the Mixed Reality Toolkit.
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Each controller is added by SDK and the prevailing hand.
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> In the future custom mappings may become available, for now they are defined per the devices own specification according to the input definitions set out by Unity
Input Actions are those internal mapped actions available to the MRTK. Each controller button would be dynamically mapped to an MRTK action for use in the SDK or output from the InputSystem.
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