@@ -41,31 +41,31 @@ public static bool IsInFOV(this Camera camera, Vector3 position)
4141 }
4242
4343 /// <summary>
44- /// Gets the frustrum size at a given distance from the camera.
44+ /// Gets the frustum size at a given distance from the camera.
4545 /// </summary>
46- /// <param name="camera">The camera to get the frustrum size for</param>
47- /// <param name="distanceFromCamera">The distance from the camera to get the frustrum size at</param>
46+ /// <param name="camera">The camera to get the frustum size for</param>
47+ /// <param name="distanceFromCamera">The distance from the camera to get the frustum size at</param>
4848 /// <returns></returns>
49- public static Vector2 GetFrustrumSizeForDistance ( this Camera camera , float distanceFromCamera )
49+ public static Vector2 GetFrustumSizeForDistance ( this Camera camera , float distanceFromCamera )
5050 {
51- Vector2 frustrumSize = new Vector2
51+ Vector2 frustumSize = new Vector2
5252 {
5353 y = 2.0f * distanceFromCamera * Mathf . Tan ( camera . fieldOfView * 0.5f * Mathf . Deg2Rad )
5454 } ;
55- frustrumSize . x = frustrumSize . y * camera . aspect ;
55+ frustumSize . x = frustumSize . y * camera . aspect ;
5656
57- return frustrumSize ;
57+ return frustumSize ;
5858 }
5959
6060 /// <summary>
61- /// Gets the distance to the camera that a specific frustrum height would be at.
61+ /// Gets the distance to the camera that a specific frustum height would be at.
6262 /// </summary>
6363 /// <param name="camera">The camera to get the distance from</param>
64- /// <param name="frustrumHeight ">The frustrum height</param>
64+ /// <param name="frustumHeight ">The frustum height</param>
6565 /// <returns></returns>
66- public static float GetDistanceForFrustrumHeight ( this Camera camera , float frustrumHeight )
66+ public static float GetDistanceForFrustumHeight ( this Camera camera , float frustumHeight )
6767 {
68- return frustrumHeight * 0.5f / Mathf . Max ( 0.00001f , Mathf . Tan ( camera . fieldOfView * 0.5f * Mathf . Deg2Rad ) ) ;
68+ return frustumHeight * 0.5f / Mathf . Max ( 0.00001f , Mathf . Tan ( camera . fieldOfView * 0.5f * Mathf . Deg2Rad ) ) ;
6969 }
7070 }
7171}
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