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removed some empty lines
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Assets/MixedRealityToolkit.Services/InputSystem/FocusProvider.cs

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@@ -270,7 +270,6 @@ public void Set(RaycastResult result, Vector3 hitPointOnObject, Vector4 hitNorma
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this.ray = ray;
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this.rayStepIndex = rayStepIndex;
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this.rayDistance = rayDistance;
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}
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}
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@@ -991,8 +990,6 @@ private void UpdatePointer(PointerData pointerData)
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hit = GetPrioritizedHitResult(hit, hitResultUi, prioritizedLayerMasks);
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}
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if (hit != hitResult3d || hitResult3dLayer > 0)
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{
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// Truncate if we didn't already for this hit

Assets/MixedRealityToolkit.Tests/PlayModeTests/FocusProviderTests.cs

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@@ -18,7 +18,6 @@
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using Microsoft.MixedReality.Toolkit.Utilities;
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using System.Linq;
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using Microsoft.MixedReality.Toolkit.UI;
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using Microsoft.MixedReality.Toolkit.Input.Utilities;
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namespace Microsoft.MixedReality.Toolkit.Tests
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{

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