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Update HolographicRemoting.md
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Documentation/Tools/HolographicRemoting.md

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@@ -35,7 +35,7 @@ For the first, the best way to check is to open Window -> Package Manager and ma
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For the second, the best way to check is to search your Assets for DotNetWinRT.dll. If this doesn't exist, you'll want to navigate to MixedRealityToolkit.Providers / WindowsMixedReality / Shared / DotNetAdapter in your Project view and select DotNetAdapter.csproj. Assuming part 1 did succeed, you should see a custom inspector with Build, Rebuild, and Clean buttons. Try clicking Build or Rebuild, and then re-search for DotNetWinRT.dll. If that DLL now exists, this step succeeded.
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For the third, you'll want to navigate to your Unity Player Settings. From there, under the UWP tab, check under Other Settings for the Scripting Define Symbols. You'll want to make sure DOTNETWINRT_PRESENT is properly written in that list. If that's there, this step succeeded.
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If you're through all three of those, hand joints over remoting should be working! If not, there might be something mis-set in your profiles for general hand joints on-device. In that case, ask a question on StackOverflow or file an issue on the GitHub repo for help.
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If you're through all three of those, hand joints over remoting should be working! If not, there might be something misconfigured in your profiles for general hand joints on-device. In that case, ask a question on StackOverflow or file an issue on the GitHub repo for help.
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### Removing HoloLens 2-specific remoting support
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