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Merge pull request #1 from microsoft/mrtk_development
Update to current Mrtk development
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---
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name: Bug report
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about: Create a bug report to help us improve
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title: ''
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labels: Bug
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assignees: ''
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---
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## Describe the bug
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A clear and concise description of what the bug is.
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## To reproduce
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Steps to reproduce the behavior:
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1. Go to '...'
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2. Click on '....'
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3. Scroll down to '....'
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4. See error
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## Expected behavior
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A clear and concise description of what you expected to happen.
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## Screenshots
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If applicable, add screenshots to help explain your problem.
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## Your Setup (please complete the following information)
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- Unity Version [e.g. 2018.3.11f1]
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- MRTK Version [e.g. v2.0]
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## Target Platform (please complete the following information)
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- HoloLens
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- HoloLens 2
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- WMR immersive
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- OpenVR
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## Additional context
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Add any other context about the problem here.
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---
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name: Documentation Issue
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about: 'Something in our doc is missing or incorrect '
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title: ''
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labels: Documentation
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assignees: ''
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---
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## Describe the Issue
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A clear and concise what the issue
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## Feature Area
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What's incorrect? What's missing?
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## Existing Doc Link
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If this is about something in an existing document, please provide link
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## Additional context
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Add any other context about the problem here.
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---
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name: Feature Request
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about: Suggest an idea for the MRTK
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title: ''
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labels: Feature Request
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assignees: ''
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---
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## Describe the problem
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A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
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## Describe the solution you'd like
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A clear and concise description of what you want to happen.
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## Describe alternatives you've considered
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A clear and concise description of any alternative solutions or features you've considered.
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## Additional context
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Add any other context or screenshots about the feature request here.

.github/pull_request_template.md

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Overview
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---
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## Overview
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Changes
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---
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## Changes
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- Fixes: # .
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## Verification
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> This optional section is a place where you can detail the specific type of verification
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> you want from reviewers. For example, if you want reviewers to checkout the PR locally
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> and validate the functionality of specific scenarios, provide instructions
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> on the specific scenarios and what you want verified.
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>
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> If there are specific areas of concern or question feel free to highlight them here so
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> that reviewers can watch out for those issues.
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>
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> As a reviewer, it is possible to check out this change locally by using the following
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> commands (substituting {PR_ID} with the ID of this pull request):
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>
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> git fetch origin pull/{PR_ID}/head:name_of_local_branch
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>
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> git checkout name_of_local_branch

.github/write-good.yml

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writeGood: false
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alex: false
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spellchecker: true

.gitignore

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[Aa]pp/
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UWP/
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WindowsStoreApp/
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WSA/
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UnityGenerated/
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UnityPackageManager/
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.out/
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Assets/TextMesh Pro.meta
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Assets/TextMesh Pro/
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--Version/
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Assets/StreamingAssets/GltfModels/
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Assets/StreamingAssets/GltfModels.meta
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Assets/StreamingAssets.meta
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Assets/MixedRealityToolkit.Generated/*
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/mrtk_log_mostRecentET.csv
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# =============== #
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# DocFX Generated #
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# =============== #
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doc/
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# This is only needed because docfx chooses the first alphabetically occurring
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# .cs file's folder to create an obj/xdoc cache folder inside.
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# When https://github.com/dotnet/docfx/issues/1156 is addressed, it should be
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# possible to remove the rule on the following line and update our docfx
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# configuration to place its cache in a deterministic folder.
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[Oo]bj.meta
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# ============================= #
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# NuGet Build Process Generated #
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# ============================= #
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/NuGet/*
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!/NuGet/BuildSource.proj
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/MRTKBuild/
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/MSBuild/
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/PackagesCopy/
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!/scripts/Packaging/NuGetRestoreProject.csproj
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# ========================= #
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# MSBuildForUnity generated #
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# ========================= #
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Assets/MixedRealityToolkit.Providers/WindowsMixedReality/DotNetAdapter/Plugins*
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MSBuildForUnity.Common.props
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.obj
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<?xml version="1.0"?>
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<package >
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<metadata>
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<id>Microsoft.MixedReality.Toolkit.Foundation</id>
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<version>$version$</version>
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<authors>Microsoft</authors>
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<owners>Microsoft,MixedReality</owners>
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<licenseUrl>https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/mrtk_release/License.txt</licenseUrl>
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<projectUrl>https://github.com/Microsoft/MixedRealityToolkit-Unity</projectUrl>
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<requireLicenseAcceptance>true</requireLicenseAcceptance>
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<description>The Mixed Reality Toolkit is a collection of scripts and components intended to accelerate development of applications targeting Microsoft HoloLens and Windows Mixed Reality headsets.</description>
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<copyright>© Microsoft Corporation. All rights reserved.</copyright>
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<releaseNotes>$releaseNotes$</releaseNotes>
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<tags>Unity MixedReality</tags>
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<dependencies>
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<dependency id="Microsoft.Windows.MixedReality.DotNetWinRT" version="0.5.1034" />
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</dependencies>
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<contentFiles>
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<files include="any\any\.PkgSrc\**" buildAction="None" copyToOutput="false" />
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</contentFiles>
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</metadata>
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<files>
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<file src="MixedRealityToolkit\**" exclude="*.nuspec;*.nuspec.meta;*.props;*.props.meta;*.targets;*.targets.meta;MixedRealityToolkit\toc.yml*" target="MRTK\" />
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<file src="MixedRealityToolkit.Providers\**" exclude="*.nuspec;*.nuspec.meta;*.props;*.props.meta;*.targets;*.targets.meta;MixedRealityToolkit.Providers\License.txt*;MixedRealityToolkit.Providers\Version.txt*" target="MRTK\" />
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<file src="MixedRealityToolkit.SDK\**" exclude="*.nuspec;*.nuspec.meta;*.props;*.props.meta;*.targets;*.targets.meta;MixedRealityToolkit.SDK\License.txt*;MixedRealityToolkit.SDK\Version.txt*;MixedRealityToolkit.SDK\toc.yml*;MixedRealityToolkit.SDK\StandardAssets.meta;MixedRealityToolkit.SDK\StandardAssets\Fonts.meta;MixedRealityToolkit.SDK\StandardAssets\Materials.meta;MixedRealityToolkit.SDK\StandardAssets\Shaders.meta;MixedRealityToolkit.SDK\StandardAssets\Textures.meta" target="MRTK\" />
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<file src="MixedRealityToolkit.Services\**" exclude="*.nuspec;*.nuspec.meta;*.props;*.props.meta;*.targets;*.targets.meta;MixedRealityToolkit.Services\License.txt*;MixedRealityToolkit.Services\Version.txt*" target="MRTK\" />
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<file src="MixedRealityToolkit\MixedReality.Toolkit.targets" target="build\Microsoft.MixedReality.Toolkit.Foundation.targets" />
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<!-- Assemblies and Sources that are built from the MixedRealityToolkit folder -->
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<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.Editor.*" target="Plugins\" />
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<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.Async.*" target="Plugins\" />
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<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.dll*" target="Plugins\" />
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<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.pdb*" target="Plugins\" />
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<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.Gltf.*" target="Plugins\" />
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<file src="..\..\Assets\MixedRealityToolkit\**\*.cs" target="contentFiles\any\any\.PkgSrc\MRTK\MixedRealityToolkit" />
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<!-- Assemblies and Sources that are built from the MixedRealityToolkit.Providers folder -->
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<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.Providers.*" target="Plugins\" />
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<file src="..\..\Assets\MixedRealityToolkit.Providers\**\*.cs" target="contentFiles\any\any\.PkgSrc\MRTK\MixedRealityToolkit.Providers" />
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<!-- Assemblies and Sources that are built from the MixedRealityToolkit.SDK folder -->
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<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.SDK.*" target="Plugins\" />
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<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.SDK.Inspectors.*" target="Plugins\" />
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<file src="..\..\Assets\MixedRealityToolkit.SDK\**\*.cs" target="contentFiles\any\any\.PkgSrc\MRTK\MixedRealityToolkit.SDK" />
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<!-- Assemblies and Sources that are built from the MixedRealityToolkit.Services folder -->
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<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.Services.*" target="Plugins\" />
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<file src="..\..\Assets\MixedRealityToolkit.Services\**\*.cs" target="contentFiles\any\any\.PkgSrc\MRTK\MixedRealityToolkit.Services" />
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<!--
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link.xml is copied to the root location, so that it can catch IL2CPP
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bytecode stripping issues for all scripts included in this package.
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-->
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<file src="link.xml" target="" />
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<file src="link.xml.meta" target="" />
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</files>
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</package>

Assets/MixedReality.Toolkit.Foundation.nuspec.meta

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