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Assert.IsTrue(myPointer.IsInteractionEnabled,$"Pointer {myPointer.PointerName} should be enabled because it is near cube and visible.");
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Assert.IsTrue(myPointer.IsInteractionEnabled,$"Pointer {myPointer.PointerName} should be enabled. Cube size {cube.transform.localScale} location {cube.transform.position}.");
Assert.IsFalse(myPointer.IsInteractionEnabled,$"Pointer {myPointer.PointerName} should NOT be enabled because hand is near object that is not in FOV.");
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Assert.IsFalse(myPointer.IsInteractionEnabled,$"Pointer {myPointer.PointerName} should NOT be enabled, cube not in FOV. Cube size {cube.transform.localScale} location {cube.transform.position}.");
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// For sphere and poke pointers, test that setting
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// For sphere and poke pointers, test that setting IgnoreCollidersNotInFOV works
Assert.IsTrue(myPointer.IsInteractionEnabled,$"Pointer {myPointer.PointerName} should be enabled because it is near object inside of FOV.");
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Assert.IsTrue(myPointer.IsInteractionEnabled,$"Pointer {myPointer.PointerName} should be enabled because it is near object inside of FOV. Cube size {cube.transform.localScale} location {cube.transform.position}.");
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