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Commit 59b144e

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author
David Kline (ANALOG)
committed
fix the default floor plane being too small
1 parent 6077bd0 commit 59b144e

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2 files changed

+2
-2
lines changed

2 files changed

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-2
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Assets/MixedRealityToolkit-SDK/Profiles/DefaultMixedRealityBoundaryVisualizationProfile.asset

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@@ -14,4 +14,4 @@ MonoBehaviour:
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playAreaMaterial: {fileID: 2100000, guid: 30d693ff62c571241b431ef4e206b09a, type: 2}
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trackedAreaMaterial: {fileID: 2100000, guid: 1ab3a050711c97243a200ca653272343, type: 2}
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floorPlaneMaterial: {fileID: 2100000, guid: e106645f46550d54bacf6c82811c99e6, type: 2}
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floorPlaneScale: {x: 3, y: 3, z: 1}
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floorPlaneScale: {x: 10, y: 10, z: 1}

Assets/MixedRealityToolkit/_Core/Definitions/BoundarySystem/MixedRealityBoundaryVisualizationProfile.cs

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@@ -36,7 +36,7 @@ public class MixedRealityBoundaryVisualizationProfile : ScriptableObject
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public Material FloorPlaneMaterial => floorPlaneMaterial;
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[SerializeField]
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private Vector3 floorPlaneScale = new Vector3(5f, 5f, 1f);
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private Vector3 floorPlaneScale = new Vector3(10f, 10f, 1f);
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/// <summary>
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/// The the size at which to display the rectangular floor plane <see cref="GameObject"/>.

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