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Commit 59dc1b5

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Stephen Hodgson
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Somehow my prefab replacement didn't stick. Reverted
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Assets/HoloToolkit/Utilities/Scripts/Editor/SceneSettingsWindow.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -33,7 +33,8 @@ protected override void ApplySettings()
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{
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if (Values[SceneSetting.AddMixedRealityCamera])
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{
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Instantiate(AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GUIDToAssetPath(CameraPrefabGUID)));
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DestroyImmediate(Camera.main.gameObject);
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PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GUIDToAssetPath(CameraPrefabGUID)));
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}
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var mainCamera = CameraCache.Refresh(Camera.main);

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