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Update README_BoundingBox.md
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Documentation/README_BoundingBox.md

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@@ -13,7 +13,7 @@ You can enable Bounding Box by simply assigning the `BoundingBox` script to any
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### Example Scene ###
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You can find bounding box examples in the *HandInteractionExamples.unity* scene:
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<img src="/External/ReadMeImages/BoundingBox/MRTK_BoundingBox_Examples.png" width="550">
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<img src="../External/ReadMeImages/BoundingBox/MRTK_BoundingBox_Examples.png" width="550">
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### Inspector Properties ###
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![Bounding Box](../External/ReadMeImages/BoundingBox/MRTK_BoundingBox_Structure.png)
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- **Scale Started**
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- **Scale Ended**
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<img src="/External/ReadMeImages/BoundingBox/MRTK_BoundingBox_Events.png" width="450">
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<img src="../External/ReadMeImages/BoundingBox/MRTK_BoundingBox_Events.png" width="450">
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### Make an object movable with Manipulation Handler ###
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If you want to make the object movable using far interaction, you can combine [`ManipulationHandler.cs`](README_ManipulationHandler.md) with `BoundingBox.cs`. [ManipulationHandler](README_ManipulationHandler.md) supports both one and two-handed interactions. To make [`ManipulationHandler.cs`](README_ManipulationHandler.md) work with near interaction, you should add `NearInteractionGrabbable.cs` too.
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<img src="/External/ReadMeImages/BoundingBox/MRTK_BoundingBox_ManipulationHandler.png" width="450">
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<img src="../External/ReadMeImages/BoundingBox/MRTK_BoundingBox_ManipulationHandler.png" width="450">
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In order for the bounding box edges to be highlighted the same way when moving it using [`ManipulationHandler`](README_ManipulationHandler.md)'s far interaction, it is advised to connect its events for **On Manipulation Started** / **On Manipulation Ended** to `BoundingBox.HighlightWires` / `BoundingBox.UnhighlightWires` respectively, as shown in the screenshot above.

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