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@@ -45,26 +45,26 @@ Quality and stability are the top priority for this and all Microsoft Mixed Real
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**User Experience**
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We're listening to your feedback about MRTK and have continued plans for:
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- Bug fixes
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- Making MRTK UX controls easier to understand
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- HoloLens Shell parity
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- Tests to ensure features do not regress
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**Platform Expansion: OpenXR**
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The MRTK team supports the open future of mixed reality through [OpenXR](https://techcommunity.microsoft.com/t5/mixed-reality-blog/moving-forward-to-openxr/ba-p/1825672). Support for OpenXR is currently under development.
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The MRTK team supports the open future of mixed reality through [OpenXR](https://techcommunity.microsoft.com/t5/mixed-reality-blog/moving-forward-to-openxr/ba-p/1825672). Support for OpenXR is currently under development, with initial preview support released in MRTK 2.5.2.
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**Developer Education**
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[Developer documentation](https://microsoft.github.io/MixedRealityToolkit-Unity) and example scenes are an ongoing priority for the MRTK team.
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[Developer documentation](https://microsoft.github.io/MixedRealityToolkit-Unity) and example scenes are an ongoing priority for the MRTK team.
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With continued investments in [MRTK tutorials](https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials), the MRTK team seeks to accelerate the getting started experience for developers and improve instructions on how to leverage Azure Services and other extensions with the MRTK.
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With continued investments in [MRTK tutorials](https://docs.microsoft.com/windows/mixed-reality/develop/unity/tutorials), the MRTK team seeks to accelerate the getting started experience for developers and improve instructions on how to leverage Azure Services and other extensions with the MRTK.
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**Packaging**
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In MRTK 2.5.0 we released support for Unity Package Manager (UPM). We are continuing to make improvements so it's even easier for you to download packages with UPM.
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## Backlog
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The following list highlights some of the key investments the MRTK team intends to pursue.
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The Unity Package Manager uses a [manifest file](https://docs.unity3d.com/Manual/upm-manifestPkg.html) (manifest.json) to determine which packages to install and the registries (servers) from which they can be installed.
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> [!Note]
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> As of version 2.5.1 of the MRTK, initial registration of the server and packages is a per-project, manual procedure, please read the following sections for detailed instructions.
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>
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> Initial registration of the server and packages is a per-project, manual procedure, please read the following sections for detailed instructions.
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>
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> This process is required due to UPM's use of legacy npm search functionality (/-/all) that is not supported by Azure DevOps.
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### Registering the Mixed Reality component server
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1. Open `<projectRoot>/Packages/manifest.json` in a text editor, such as [Visual Studio Code](https://code.visualstudio.com/).
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1. At the top of the manifest file, add the Mixed Reality server to the scoped registry section and save the file.
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```
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```json
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{
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"scopedRegistries": [
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{
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To add an MRTK package, modify the dependencies section of the `Packages/manifest.json` file. The following example illustrates adding the foundation, tools and examples packages, the standard assets package will be added automatically as a dependency of the foundation.
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functioncreateDropdown()
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{
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// configurable values:
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vardefaultTitle="releases/2.5.1";// title in the dropdown for the root version of the docs - alternatively put a version from the version array as a default
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vardefaultTitle="releases/2.5.2";// title in the dropdown for the root version of the docs - alternatively put a version from the version array as a default
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