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Need to update collision mesh when committing mesh data
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+20
-7
lines changed

1 file changed

+20
-7
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Assets/HoloToolkit/SpatialUnderstanding/Scripts/SpatialUnderstandingCustomMesh.cs

Lines changed: 20 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -97,6 +97,11 @@ private class MeshData
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/// </summary>
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public readonly Mesh MeshObject = new Mesh();
9999

100+
/// <summary>
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/// The MeshCollider with which this mesh is associated.
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/// </summary>
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public MeshCollider Collider = null;
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/// <summary>
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/// Clears the geometry, but does not clear the mesh.
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/// </summary>
@@ -118,6 +123,11 @@ public void Commit()
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MeshObject.SetTriangles(tris, 0);
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MeshObject.RecalculateNormals();
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MeshObject.RecalculateBounds();
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if (Collider)
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{
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Collider.sharedMesh = null;
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Collider.sharedMesh = MeshObject;
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}
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}
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}
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@@ -183,13 +193,16 @@ private void AddTriangleToSector(Vector3 sector, Vector3 point1, Vector3 point2,
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int surfaceObjectIndex = SurfaceObjects.Count;
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186-
AddSurfaceObject(CreateSurfaceObject(
187-
mesh: nextSectorData.MeshObject,
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objectName: string.Format("SurfaceUnderstanding Mesh-{0}", surfaceObjectIndex),
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parentObject: transform,
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meshID: surfaceObjectIndex,
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drawVisualMeshesOverride: DrawProcessedMesh
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));
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SurfaceObject surfaceObject = CreateSurfaceObject(
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mesh: nextSectorData.MeshObject,
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objectName: string.Format("SurfaceUnderstanding Mesh-{0}", surfaceObjectIndex),
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parentObject: transform,
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meshID: surfaceObjectIndex,
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drawVisualMeshesOverride: DrawProcessedMesh);
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nextSectorData.Collider = surfaceObject.Collider;
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AddSurfaceObject(surfaceObject);
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// Or make it if this is a new sector.
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meshSectors.Add(sector, nextSectorData);

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