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@@ -163,11 +163,11 @@ The [`HandConstraint`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.Han
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Please see the tool tips available for each [`HandConstraint`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraint) property for additional documentation. A few properties are defined in more detail below.
***Safe Zone**: The safe zone specifies where on the hand to constrain content. It is recommended that content be placed on the Ulnar Side to avoid overlap with the hand and improved interaction quality. Safe zones are calculated by taking the hands orientation projected into a plane orthogonal to the camera's view and raycasting against a bounding box around the hands. Safe zones are defined to work with [`IMixedRealityHand`](xref:Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand) but also works with other controller types. It is recommended to explore what each safe zone represents on different controller types.
***Activation Events**: Currently the [`HandConstraint`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraint) triggers four activation events. These events can be used in many different combinations to create unique [`HandConstraint`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraint) behaviors, please see the HandBasedMenuExample scene under: [MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/](https://github.com/microsoft/MixedRealityToolkit-Unity/tree/mrtk_release/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes) for examples of these behaviors.
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