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Merge pull request #10280 from keveleigh/minor-update-to-assets-util
Minor updates to ReserializeAssetsUtility.cs
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Assets/MRTK/Tools/ReserializeAssetsUtility/ReserializeAssetsUtility.cs

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -19,15 +19,17 @@ public class ReserializeUtility
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[MenuItem("Mixed Reality/Toolkit/Utilities/Reserialize/Prefabs, Scenes, and ScriptableObjects")]
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private static void ReserializePrefabsAndScenes()
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{
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var array = GetAssets("t:Prefab t:Scene t:ScriptableObject");
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string[] array = GetAssets("t:Prefab t:Scene t:ScriptableObject");
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AssetDatabase.ForceReserializeAssets(array);
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Debug.Log($"Reserialized {array.Length} assets.");
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}
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[MenuItem("Mixed Reality/Toolkit/Utilities/Reserialize/Materials and Textures")]
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private static void ReserializeMaterials()
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{
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var array = GetAssets("t:Material t:Texture");
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string[] array = GetAssets("t:Material t:Texture");
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AssetDatabase.ForceReserializeAssets(array);
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Debug.Log($"Reserialized {array.Length} assets.");
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}
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[MenuItem("Mixed Reality/Toolkit/Utilities/Reserialize/Reserialize Selection")]
@@ -45,7 +47,7 @@ public static void ReserializeSelection()
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string[] array = assetsPath.ToArray();
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AssetDatabase.ForceReserializeAssets(array);
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Debug.Log($"Reserialized {assetsPath.Count} assets.");
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Debug.Log($"Reserialized {array.Length} assets.");
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}
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private static string[] GetAssets(string filter)

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