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Commit 711f4fd

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Julia Schwarz
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Remove enter key wait
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Assets/MixedRealityToolkit.Tests/PlayModeTests/PointerTests.cs

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@@ -146,7 +146,6 @@ private IEnumerator TestPointerFieldOfViewLargeColliderHelper(IMixedRealityPoint
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cube.transform.position = pos;
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yield return testHand.MoveTo(cube.transform.position);
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yield return PlayModeTestUtilities.WaitForInputSystemUpdate();
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yield return PlayModeTestUtilities.WaitForEnterKey();
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bool isInFov = CameraCache.Main.IsInFOVCached(cube.GetComponent<BoxCollider>());
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Assert.IsTrue(zOffset == 1f ? myPointer.IsInteractionEnabled : !myPointer.IsInteractionEnabled,
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$"Pointer {myPointer.PointerName} in incorrect state. IsInFOV {isInFov} Cube size {cube.transform.localScale} location {cube.transform.position}.");

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