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Stephen Hodgson
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Update to GettingStarted.md
Updated section about preparing a scene for holographic content. Now includes the optional step of enabling spatial perception in the projects Publishing Settings.
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GettingStarted.md

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@@ -52,6 +52,9 @@ Add an `Event System` to your scene by right click on 'Managers' object in your
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Optionally, if you wish to enable spatial mapping in your scene, you can add the `SpatialMapping.prefab` (found under HoloToolkit/SpatialMapping/Prefabs) to your 'Managers' object.
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Be aware that you must also enable `Spatial Perception` Capabilities:
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`Edit/Project Settings/Player -> Inspector -> Publishing Settings/Capabilities`.
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# 4. Building Your Project for HoloLens
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`HoloToolkit -> Build Window -> Build Visual Studio SLN`

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