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Updating shader paths and adding licenses where missing
1 parent d8ce4db commit 723c1e8

24 files changed

+80
-31
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Assets/HoloToolkit-Examples/Prototyping/Shaders/UnlitTransparentTriplanar.shader

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///
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/// Simple vertex shader that blends static lighting and camera lighting.
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///
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Shader "HoloToolkit/Examples/UnlitTransparentTriplanar"
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Shader "MixedRealityToolkit/Examples/UnlitTransparentTriplanar"
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{
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Properties
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{

Assets/HoloToolkit-Examples/Prototyping/Shaders/UnlitTriplanar.shader

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// Licensed under the MIT License. See LICENSE in the project root for license information.
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///
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/// Simple vertex shader that blends static lighting and camera lighting.
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/// Simple vertex shader that blends static lighting and camera lighting.
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///
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Shader "HoloToolkit/Examples/UnlitTriplanar"
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Shader "MixedRealityToolkit/Examples/UnlitTriplanar"
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{
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Properties
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{

Assets/HoloToolkit/Input/Shaders/Cursor.shader

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Shader "HoloToolkit/Cursor"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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Shader "MixedRealityToolkit/Cursor"
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{
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Properties
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{

Assets/HoloToolkit/Input/Shaders/CursorShader.shader

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Shader "HoloToolkit/Cursor"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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Shader "MixedRealityToolkit/Cursor"
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{
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Properties
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{

Assets/HoloToolkit/Input/Shaders/EditorHands.shader

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Shader "HoloToolkit/EditorHands"
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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Shader "MixedRealityToolkit/EditorHands"
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{
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Properties
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{

Assets/HoloToolkit/Input/Shaders/SpecularHighlight.shader

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//
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// Copyright (C) Microsoft. All rights reserved.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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Shader "HoloToolkit/Obsolete/SpecularHighlight"
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Shader "MixedRealityToolkit/Obsolete/SpecularHighlight"
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{
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Properties
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{

Assets/HoloToolkit/SpatialMapping/Shaders/Occlusion.shader

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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///
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/// Basic occlusion shader that can be used with spatial mapping meshes.
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/// No pixels will be rendered at the object's location.
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///
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Shader "HoloToolkit/Occlusion"
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Shader "MixedRealityToolkit/Occlusion"
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{
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Properties
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{

Assets/HoloToolkit/SpatialMapping/Shaders/Wireframe.shader

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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///
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/// Basic wireframe shader that can be used for rendering spatial mapping meshes.
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///
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Shader "HoloToolkit/Wireframe"
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Shader "MixedRealityToolkit/Wireframe"
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{
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Properties
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{

Assets/HoloToolkit/SpatialUnderstanding/Materials/SpatialMappingSurface.shader

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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///
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/// Basic wireframe shader that can be used for rendering spatial mapping meshes.
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///
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Shader "HoloToolkit/SpatialUnderstanding/Mapping"
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Shader "MixedRealityToolkit/SpatialUnderstanding/Mapping"
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{
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Properties
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{

Assets/HoloToolkit/SpatialUnderstanding/Materials/SpatialUnderstandingSurface.shader

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//
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// Copyright (C) Microsoft. All rights reserved.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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Shader "HoloToolkit/SpatialUnderstanding/Understanding"
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Shader "MixedRealityToolkit/SpatialUnderstanding/Understanding"
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{
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Properties
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{

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