@@ -58,30 +58,30 @@ public EditorHandData(uint handId)
5858 /// Delay before a finger pressed is considered.
5959 /// This mitigates fake finger taps that can sometimes be detected while the hand is moving.
6060 /// </summary>
61- private const float FINGER_PRESS_DELAY = 0.07f ;
61+ private const float fingerPressDelay = 0.07f ;
6262
6363 /// <summary>
6464 /// The maximum interval between button down and button up that will result in a clicked event.
6565 /// </summary>
66- private const float MAX_CLICK_DURATION = 0.5f ;
66+ private const float maxClickDuration = 0.5f ;
6767
6868 /// <summary>
6969 /// Number of fake hands supported in the editor.
7070 /// </summary>
71- private const int EDITOR_HANDS_COUNT = 2 ;
71+ private const int editorHandsCount = 2 ;
7272
7373 /// <summary>
74- /// Array containing the hands data for the two fake hands
74+ /// Array containing the hands data for the two fake hands.
7575 /// </summary>
76- private readonly EditorHandData [ ] editorHandsData = new EditorHandData [ EDITOR_HANDS_COUNT ] ;
76+ private readonly EditorHandData [ ] editorHandsData = new EditorHandData [ editorHandsCount ] ;
7777
7878 /// <summary>
7979 /// Dictionary linking each hand ID to its data.
8080 /// </summary>
8181 private readonly Dictionary < uint , EditorHandData > handIdToData = new Dictionary < uint , EditorHandData > ( 4 ) ;
8282 private readonly List < uint > pendingHandIdDeletes = new List < uint > ( ) ;
8383
84- // HashSets used to be able to quickly update the hands data when hands become visible / not visible
84+ // HashSets used to be able to quickly update the hands data when hands become visible / not visible.
8585 private readonly HashSet < uint > currentHands = new HashSet < uint > ( ) ;
8686 private readonly HashSet < uint > newHands = new HashSet < uint > ( ) ;
8787
@@ -108,7 +108,7 @@ public override bool TryGetPosition(uint sourceId, out Vector3 position)
108108
109109 public override bool TryGetOrientation ( uint sourceId , out Quaternion orientation )
110110 {
111- // Orientation is not supported by hands
111+ // Orientation is not supported by hands.
112112 orientation = Quaternion . identity ;
113113 return false ;
114114 }
@@ -264,22 +264,22 @@ private EditorHandData GetOrAddHandData(uint sourceId)
264264 /// <param name="time">Unscaled time of last event.</param>
265265 private void UpdateHandState ( DebugInteractionSourceState handSource , EditorHandData editorHandData , float deltaTime , float time )
266266 {
267- // Update hand position
267+ // Update hand position.
268268 Vector3 handPosition ;
269269 if ( handSource . Properties . Location . TryGetPosition ( out handPosition ) )
270270 {
271271 editorHandData . HandDelta = handPosition - editorHandData . HandPosition ;
272272 editorHandData . HandPosition = handPosition ;
273273 }
274274
275- // Check for finger presses
275+ // Check for finger presses.
276276 if ( handSource . Pressed != editorHandData . IsFingerDownPending )
277277 {
278278 editorHandData . IsFingerDownPending = handSource . Pressed ;
279- editorHandData . FingerStateUpdateTimer = FINGER_PRESS_DELAY ;
279+ editorHandData . FingerStateUpdateTimer = fingerPressDelay ;
280280 }
281281
282- // Finger presses are delayed to mitigate issue with hand position shifting during air tap
282+ // Finger presses are delayed to mitigate issue with hand position shifting during air tap.
283283 editorHandData . FingerStateChanged = false ;
284284 if ( editorHandData . FingerStateUpdateTimer > 0 )
285285 {
@@ -317,7 +317,7 @@ private void SendHandStateEvents(EditorHandData editorHandData, float time)
317317 // New down presses are straightforward - fire input down and be on your way.
318318 if ( editorHandData . IsFingerDown )
319319 {
320- InputManager . Instance . RaiseSourceDown ( this , editorHandData . HandId ) ;
320+ inputManager . RaiseSourceDown ( this , editorHandData . HandId ) ;
321321 editorHandData . CumulativeDelta = Vector3 . zero ;
322322 }
323323 // New up presses require sending different events depending on whether it's also a click, hold, or manipulation.
@@ -326,22 +326,22 @@ private void SendHandStateEvents(EditorHandData editorHandData, float time)
326326 // A gesture is always either a click, a hold or a manipulation.
327327 if ( editorHandData . ManipulationInProgress )
328328 {
329- InputManager . Instance . RaiseManipulationCompleted ( this , editorHandData . HandId , editorHandData . CumulativeDelta ) ;
329+ inputManager . RaiseManipulationCompleted ( this , editorHandData . HandId , editorHandData . CumulativeDelta ) ;
330330 editorHandData . ManipulationInProgress = false ;
331331 }
332332 // Clicks and holds are based on time, and both are overruled by manipulations.
333333 else if ( editorHandData . HoldInProgress )
334334 {
335- InputManager . Instance . RaiseHoldCompleted ( this , editorHandData . HandId ) ;
335+ inputManager . RaiseHoldCompleted ( this , editorHandData . HandId ) ;
336336 editorHandData . HoldInProgress = false ;
337337 }
338338 else
339339 {
340340 // We currently only support single taps in editor.
341- InputManager . Instance . RaiseInputClicked ( this , editorHandData . HandId , 1 ) ;
341+ inputManager . RaiseInputClicked ( this , editorHandData . HandId , 1 ) ;
342342 }
343343
344- InputManager . Instance . RaiseSourceUp ( this , editorHandData . HandId ) ;
344+ inputManager . RaiseSourceUp ( this , editorHandData . HandId ) ;
345345 }
346346 }
347347 // If the finger state hasn't changed, and the finger is down, that means if calculations need to be done
@@ -358,23 +358,23 @@ private void SendHandStateEvents(EditorHandData editorHandData, float time)
358358 // Starting a manipulation will cancel an existing hold.
359359 if ( editorHandData . HoldInProgress )
360360 {
361- InputManager . Instance . RaiseHoldCanceled ( this , editorHandData . HandId ) ;
361+ inputManager . RaiseHoldCanceled ( this , editorHandData . HandId ) ;
362362 editorHandData . HoldInProgress = false ;
363363 }
364364
365- InputManager . Instance . RaiseManipulationStarted ( this , editorHandData . HandId , editorHandData . CumulativeDelta ) ;
365+ inputManager . RaiseManipulationStarted ( this , editorHandData . HandId , editorHandData . CumulativeDelta ) ;
366366 editorHandData . ManipulationInProgress = true ;
367367 }
368368 // Holds are triggered by time.
369- else if ( ! editorHandData . HoldInProgress && ( time - editorHandData . FingerDownStartTime >= MAX_CLICK_DURATION ) )
369+ else if ( ! editorHandData . HoldInProgress && ( time - editorHandData . FingerDownStartTime >= maxClickDuration ) )
370370 {
371- InputManager . Instance . RaiseHoldStarted ( this , editorHandData . HandId ) ;
371+ inputManager . RaiseHoldStarted ( this , editorHandData . HandId ) ;
372372 editorHandData . HoldInProgress = true ;
373373 }
374374 }
375375 else
376376 {
377- InputManager . Instance . RaiseManipulationUpdated ( this , editorHandData . HandId , editorHandData . CumulativeDelta ) ;
377+ inputManager . RaiseManipulationUpdated ( this , editorHandData . HandId , editorHandData . CumulativeDelta ) ;
378378 }
379379 }
380380 }
@@ -384,23 +384,23 @@ private void SendHandStateEvents(EditorHandData editorHandData, float time)
384384 /// </summary>
385385 private void SendHandVisibilityEvents ( )
386386 {
387- // Send event for new hands that were added
387+ // Send event for new hands that were added.
388388 foreach ( uint newHand in newHands )
389389 {
390- InputManager . Instance . RaiseSourceDetected ( this , newHand ) ;
390+ inputManager . RaiseSourceDetected ( this , newHand ) ;
391391 }
392392
393- // Send event for hands that are no longer visible and remove them from our dictionary
393+ // Send event for hands that are no longer visible and remove them from our dictionary.
394394 foreach ( uint existingHand in handIdToData . Keys )
395395 {
396396 if ( ! currentHands . Contains ( existingHand ) )
397397 {
398398 pendingHandIdDeletes . Add ( existingHand ) ;
399- InputManager . Instance . RaiseSourceLost ( this , existingHand ) ;
399+ inputManager . RaiseSourceLost ( this , existingHand ) ;
400400 }
401401 }
402402
403- // Remove pending hand IDs
403+ // Remove pending hand IDs.
404404 for ( int i = 0 ; i < pendingHandIdDeletes . Count ; ++ i )
405405 {
406406 handIdToData . Remove ( pendingHandIdDeletes [ i ] ) ;
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