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Documentation/README_InteractiveElement.md

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# Interactive Element [Experimental]
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A simplified centralized entry point to the MRTK input system. Contains state management methods, event management and the state setting logic for
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Core Interaction States.
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A simplified centralized entry point to the MRTK input system. Contains state management methods, event management and the state setting logic for Core Interaction States.
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Interactive Element is an experimental Unity 2019.3 and up feature as it utilizes a feature new to Unity 2019.3: [Serialize Reference](https://docs.unity3d.com/ScriptReference/SerializeReference.html).
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Documentation/ReleaseNotes.md

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> Currently, it also only supports x64 and ARM64 builds.
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### Experimental Interactive Element + State Visualizer
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Interactive Element is a simplified centralized entry point to the MRTK input system. It contains state management methods, event management and the state setting logic for Core Interaction States. For more information see [Interactive Element Documentation](README_InteractiveElement.md).
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![InteractiveElementAddCoreState](Images/InteractiveElement/InEditor/Gifs/InspectorHighlightEditor.gif)
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The State Visualizer is an animation component that depends on Interactive Element. This component creates Animation Clips, sets keyframes and generates an Animator State Machine. For more information see [State Visualizer Documentation](README_InteractiveElement.md#state-visualizer-experimental)
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![FocusColorChange](Images/InteractiveElement/InEditor/Gifs/FocusColorChange.gif)
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Interactive Element and State Visualizer are experimental components.
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### HP Motion Controllers now supported with MRTK
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Controllers for the HP Reverb G2 now work natively with MRTK.

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