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Merge pull request #3873 from wiwei/mergedocs
Merge pull request #3872 from Microsoft/cre8ivepark-patch-1
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Documentation/README_BoundingBox.md

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@@ -6,7 +6,7 @@ The `BoundingBox` script provides basic functionality for transforming objects i
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For more information please see [App Bar and Bounding Box](https://docs.microsoft.com/en-us/windows/mixed-reality/app-bar-and-bounding-box) on Windows Dev Center.
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### How to use Bounding Box ###
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You can enable Bounding Box by simply assigning the `BoundingBox` script to any GameObject.
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You can enable Bounding Box by simply assigning the `BoundingBox` script to any GameObject. Assign the object with Box Collider to 'Bounds Override' field in the Inspector.
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![Bounding Box](../External/ReadMeImages/BoundingBox/MRTK_BoundingBox_Assign.png)
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This specifies which object will get transformed by the bounding box manipulation. If no object is set, the bounding box defaults to the owner object.
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#### Bounds Override ####
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Allows to alternatively set a box collider from another object for bounds computation.
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Set a box collider from the object for bounds computation.
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#### Activation Behavior ####
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There are several options to activate the bounding box interface.

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