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David Kline (ANALOG)
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# Mixed Reality Toolkit Examples - Demos
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This folder contains demonstrations of the currently implemented features supplied with the Mixed Reality Toolkit. These include:
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## Audio
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The MRTK provides 3D spatial audio capabilities and utilities to aid you in the production of 3D audio in a Mixed Reality environment.
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This folder contains two demonstration implementations for:
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* Audio LoFi Effects
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* Audio Occlusion
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## Boundary
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The MRTK provides several capabilities to both represent and manage the boundary provided by the various implemented systems.
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This folder provides a simple demonstration to visualize the boundary reported by the active system, if provided.
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## Solvers
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Solvers provide many advanced ways to link or place objects within a scene and to attach them to other objects or even the player.
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Solvers also allow objects to be aware of their surroundings and moved with / against them in various ways.
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This folder contains a simple demonstration scene showing several of the solver options and how they can be applied in a scene.
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## Standard Shader
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The MRTK standard shader is specifically customized for use in Mixed Reality environments and enabling several advanced effects "out of the box".
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This folder includes three demonstrations to show off the capabilities of the MRTK Standard Shader and how to configure it for each effect, namely:
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* Material Gallery
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A full gallery of all the effects supported by the MRTK Standard Shader.
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* Standard Material Comparison
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A side by side comparison of the Unity Standard Shader and the MRTK Standard Shader.
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* Standard materials
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A gallery of the standards material assets provided with the MRTK and how they look using the MRTK Standard Shader.
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## UX
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The Mixed Reality Toolkit provides several aids to build the UX in your Mixed Reality Solution, these currently include:
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* Object Collections
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Several mechanisms to orientate and place object in a scene relative to each other. E.G. Side by side arrays, spherical arrays and much more.
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* Lines
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Several default line drawing options for use in your project. Also utilized by the MRTK itself for controller pointer and teleportation use.
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> Keep checking back often as more UX controls are added.

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