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Commit 8313989

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Hand Mesh color update.
1 parent e158b7a commit 8313989

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Assets/MixedRealityToolkit.SDK/StandardAssets/Materials/MRTK_ArticulatedHandMesh.mat

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ Material:
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m_Name: MRTK_ArticulatedHandMesh
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m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
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m_ShaderKeywords: _ALPHABLEND_ON _COLOR_MAP_ENABLE__ON _DIRECTIONAL_LIGHT _DISABLE_ALBEDO_MAP
13-
_PULSE_ENABLED__ON _UNITY_TO_SRGB__ON
13+
_PULSE_ENABLED__ON _RIM_LIGHT _UNITY_TO_SRGB__ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
@@ -90,8 +90,8 @@ Material:
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- _Refraction: 0
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- _RefractiveIndex: 0
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- _RenderQueueOverride: -1
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- _RimLight: 0
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- _RimPower: 0.25
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- _RimLight: 1
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- _RimPower: 3.62
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- _RoundCornerMargin: 0.01
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- _RoundCornerRadius: 0.25
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- _RoundCorners: 0
@@ -109,11 +109,11 @@ Material:
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- _ZWrite: 0
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m_Colors:
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- _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
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- _Color: {r: 0.2264151, g: 0.13825347, b: 0, a: 1}
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- _Color: {r: 0, g: 0.17916177, b: 0.2735849, a: 1}
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- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
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- _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
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- _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1}
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- _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
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- _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1}
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- _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
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- _RimColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
119+
- _RimColor: {r: 0.0032039948, g: 0.5607187, b: 0.6792453, a: 1}

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