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Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Editor/WindowsMixedRealityCameraSettingsProfileInspector.cs
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privatereadonlyGUIContentpvCameraRenderingTitle=newGUIContent("Render from PV Camera (Align holograms)");
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.SDK/Experimental/ScrollingObjectCollection/README.md
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### Prerequisites
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- All objects in collection must use the MRTK standard shader
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- Every object in the collection must have a collider with a <seecref="NearInteractionTouchable"/>. All collision testing is currently done using these collidables, ScrollingObjectCollection does not yet support a static/nonmoving backing collider.
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- Every object in the collection must have a collider with a [`NearInteractionTouchable`](xref:Microsoft.MixedReality.Toolkit.Input.NearInteractionTouchable). All collision testing is currently done using these collidables, ScrollingObjectCollection does not yet support a static/nonmoving backing collider.
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- All objects in collection need to be the same size currently, additionally you may get unexpected results if your objects aren't centered in a gameObject.
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- For a seamless touchable surface, the 'cell size' in the scrolling collection should match the size of every object in the collection.
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.SDK/Features/UX/Scripts/Controllers/README.md
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Using the visualizer is extremely simple, just add it to an existing GameObject in your scene and provided you have configured your controller correctly, they will simply be instantiated into the scene at runtime when controllers are detected.
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