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Update layout
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Assets/MixedRealityToolkit/Inspectors/Setup/MixedRealityProjectConfiguratorWindow.cs

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@@ -181,6 +181,10 @@ private void RenderConfigurations()
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#if UNITY_2019_3_OR_NEWER
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RenderToggle(MRConfig.EyeTrackingCapability, "Enable Eye Gaze Input Capability");
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#endif
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("MSBuild for Unity Support", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox("Enable this for additional HoloLens 2 features, like hand joint remoting and depth LSR mode.", MessageType.Info);
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RenderToggle(MRConfig.EnableMSBuildForUnity, "Enable MSBuild for Unity");
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}
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else

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