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cleaned up extra line
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Assets/MixedRealityToolkit-SDK/Features/Teleportation/MixedRealityTeleportManager.cs

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@@ -50,7 +50,6 @@ private void InitializeInternal()
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#if UNITY_EDITOR
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if (!UnityEditor.EditorApplication.isPlaying)
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{
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var eventSystems = Object.FindObjectsOfType<EventSystem>();
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if (eventSystems.Length == 0)

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