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This document describes how to prepare the HoloToolkit sourcecode for use
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in your project.
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# 1. Download a HoloToolkit-Unity Asset Package
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To get started either download the HoloToolkit-Unity Asset Package or grab a copy of this repository and download the entire project.
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# 1a. Download a HoloToolkit-Unity Asset Package
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You can download archived or daily builds of the HoloToolkit-Unity Asset Packages from the [HoloToolkit Archive](https://holotoolkit.download/) Rafael Rivera has so kindly put together for us.
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Once downloaded you can skip down to step 4.
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Continue to step 2.
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# 2. Preparing the HoloToolkit-Unity Code
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# 1b. Preparing the HoloToolkit-Unity Code
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If you'd like to build the HoloToolkit from the source, you'll need to clone the GitHub repository at
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https://github.com/Microsoft/HoloToolkit-Unity.git. If you've never cloned a
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repo before then you should consider using the GitHub desktop client, see
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https://desktop.github.com/.
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# 3. Preparing to use the HoloToolkit-Unity package
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# 1c. Preparing to use the HoloToolkit-Unity package
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Open the folder you just cloned in Unity.
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Now, inside of Unity ensure you have the Assets folder selected in the project view, and export the package. **IMPORTANT:** Make sure you select the root Assets folder in the Project. It contains important .rsp files like csc, gmcs and smcs.
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`Assets -> Export Package…`
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# 4. Using HoloToolkit-Unity in Your Project
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# 2. Using HoloToolkit-Unity in Your Project
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Open or create your project in Unity.
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@@ -30,7 +32,7 @@ you have either downloaded or exported above]. **NOTE**: The HoloToolkit-Example
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You should now have a `HoloToolkit` menu item.
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# 5. Preparing a Scene for Holographic Content
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# 3. Preparing a Scene for Holographic Content
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Remove the default camera in the project (the next step creates a camera
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customized for holographic development).
@@ -41,18 +43,15 @@ Add the `HoloLensCamera.prefab` (found under HoloToolkit/Input/Prefabs).
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