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added note about only being able to assign rules to same axis constraint actions.
renamed default profile asset
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+3
-2
lines changed

3 files changed

+3
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Assets/MixedRealityToolkit-SDK/Profiles/MixedRealityInputActionRulesProfile.asset renamed to Assets/MixedRealityToolkit-SDK/Profiles/DefaultMixedRealityInputActionRulesProfile.asset

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@@ -9,7 +9,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ee54661ca8af487c9db40e57d479fa48, type: 3}
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m_Name: MixedRealityInputActionRulesProfile
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m_Name: DefaultMixedRealityInputActionRulesProfile
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m_EditorClassIdentifier:
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isCustomProfile: 0
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inputActionRulesDigital: []

Assets/MixedRealityToolkit-SDK/Profiles/MixedRealityInputActionRulesProfile.asset.meta renamed to Assets/MixedRealityToolkit-SDK/Profiles/DefaultMixedRealityInputActionRulesProfile.asset.meta

File renamed without changes.

Assets/MixedRealityToolkit/_Core/Inspectors/Profiles/MixedRealityInputActionRulesInspector.cs

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@@ -111,7 +111,8 @@ public override void OnInspectorGUI()
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Input Action Rules Profile", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox("Input Action Rules help define alternative Actions that will be raised based on specific criteria.\n\n" +
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"You can create new rules by assigning a base Input Action below, then assigning the criteria you'd like to meet. When the criteria is met, the Rule's Action will be raised with the criteria value.", MessageType.Info);
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"You can create new rules by assigning a base Input Action below, then assigning the criteria you'd like to meet. When the criteria is met, the Rule's Action will be raised with the criteria value.\n\n" +
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"Note: Rules can only be created for the same axis constraints.", MessageType.Info);
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EditorGUILayout.Space();
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