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Copy file name to clipboardExpand all lines: Assets/HoloToolkit/SpatialMapping/README.md
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@@ -159,7 +159,7 @@ A basic wire frame shader that can be used for rendering spatial mapping meshes.
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#### SpatialMappingTap.shader
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Draws a ring originating from a location in space. Useful for showing where a user tapped. Requires a component to drive it's radius and set the tap location in world space.
To use this sample code, load the PlaneFinding scene and hit Play. The PlaneFinding algorithm will run in a loop. Switch to the scene view to see a visualization of the planes found.
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