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Spatial Mapping Readme updated test links
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Assets/HoloToolkit/SpatialMapping/README.md

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@@ -159,7 +159,7 @@ A basic wire frame shader that can be used for rendering spatial mapping meshes.
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#### SpatialMappingTap.shader
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Draws a ring originating from a location in space. Useful for showing where a user tapped. Requires a component to drive it's radius and set the tap location in world space.
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### [Tests Scenes](Tests/Scenes)
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### [Tests Scenes](https://github.com/Microsoft/HoloToolkit-Unity/tree/master/Assets/HoloToolkit-Tests/SpatialMapping/Scenes)
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#### PlaneFinding.unity
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To use this sample code, load the PlaneFinding scene and hit Play. The PlaneFinding algorithm will run in a loop. Switch to the scene view to see a visualization of the planes found.

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