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Added entries to the Eye Tracking example README files.
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README.md

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@@ -61,6 +61,8 @@ Find this readme, other documentation articles and the MRTK api reference on our
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| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for lay out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object. |
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| [![App Bar](External/ReadMeImages/AppBar/MRTK_AppBar_Main.png)](Documentation/README_AppBar.md) [App Bar](Documentation/README_AppBar.md) | [![Pointers](External/ReadMeImages/Pointers/MRTK_Pointer_Main.png)](Documentation/README_Pointers.md) [Pointers](Documentation/README_Pointers.md) | [![Fingertip Visualization](External/ReadMeImages/Fingertip/MRTK_FingertipVisualization_Main.png)](Documentation/README_FingertipVisualization.md) [Fingertip Visualization](Documentation/README_FingertipVisualization.md) |
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| UI for Bounding Box's manual activation | Learn about various types of pointers | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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| [![Eye Tracking: Target Selection](External/ReadMeImages/EyeTracking/mrtk_et_targetselect.png)](Documentation/EyeTracking/EyeTracking_TargetSelection.md) [Eye Tracking: Target Selection](Documentation/EyeTracking/EyeTracking_TargetSelection.md) | [![Eye Tracking: Navigation](External/ReadMeImages/EyeTracking/mrtk_et_navigation.png)](Documentation/EyeTracking/EyeTracking_Navigation.md) [Eye Tracking: Navigation](Documentation/EyeTracking/EyeTracking_Navigation.md) | [![Eye Tracking: Heat Map](External/ReadMeImages/EyeTracking/mrtk_et_heatmaps.png)](Documentation/EyeTracking/EyeTracking_Navigation.md) [Eye Tracking: Heat Map](Documentation/EyeTracking/EyeTracking_Visualization.md) |
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| UI for Bounding Box's manual activation | Learn about various types of pointers | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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# Example Scene
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You can find various types of interactions and UI controls in [this example scene](Documentation/README_HandInteractionExamples.md).

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