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Copy file name to clipboardExpand all lines: Assets/HoloToolkit/Utilities/README.md
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@@ -64,6 +64,12 @@ Provides dynamic Text to Speech. Speech is generated using the UWP SpeechSynthes
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### [Shaders](Shaders)
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### FastConfigurable.shader
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Very fast shader that uses the Unity light system. Compiles down to only performing the operations you're actually using. Uses material property drawers rather than a custom editor for ease of maintenance.
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#### HoloToolkitCommon.cginc
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Common shader functionality
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#### LambertianConfigurable.cginc
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Code shared between LambertianConfigurable.shader and LambertianConfigurableTransparent.shader.
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#### LambertianConfigurableTransparent.shader
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Feature configurable per-pixel lambertian transparent shader. Use when higher quality lighting and transparency are desired, but specular highlights are not needed.
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#### macro.cginc
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Preprocessor macros to support shaders
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#### StandardFast.shader
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Higher performance drop-in replacement for the Unity Standard Shader. Use when very high quality lighting (including reflections) is needed.
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