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Merge pull request #1111 from HattMarris1/patch-1
Update README.md
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README.md

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@@ -11,7 +11,7 @@ This is a development branch for Windows Mixed Reality immersive headset support
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<img src="External/ReadMeImages/MotionControllerTest_Teleport.png" width="700px">
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If you're looking for **Controller models**:
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* See the [**MotionControllerTest**](Assets/HoloToolkit/Input/Tests/Scenes/MotionControllerTest.unity) scene.
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* See the [**MotionControllerTest**](Assets/HoloToolkit-Examples/Input/Scenes/MotionControllerTest.unity) scene.
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* See:
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* ControllerVisualizer.cs
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* ControllerInfo.cs
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* **IMPORTANT** Currently, motion controller's GLTF 3D model is only visible when you deploy through Visual Studio. In Unity's game mode, you should assign override model. <img src="External/ReadMeImages/MotionControllerTest_ModelOverride.png" width="700px">
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If you're looking for **teleporting**:
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* See the [**MotionControllerTest**](Assets/HoloToolkit/Input/Tests/Scenes/MotionControllerTest.unity) scene.
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* See the [**MotionControllerTest**](Assets/HoloToolkit-Examples/Input/Scenes/MotionControllerTest.unity) scene.
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* Controls are the same as the Cliff House, using either an Xbox controller or motion controllers. Thumbstick up for teleport, down for backup, left/right for rotation.
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* See:
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* MixedRealityTeleport.cs
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* MixedRealityCameraParent.prefab
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* TeleportMarker.prefab
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If you're looking for **Xbox controller input** via the MixedRealityToolkit's InputManager:
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* See the [**InputTapTest**](Assets/HoloToolkit/Input/Tests/Scenes/InputTapTest.unity) scene.
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* See the [**InputTapTest**](Assets/HoloToolkit-Examples/Input/Scenes/InputTapTest.unity) scene.
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* You can use the Xbox controller A to tap.
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* Press A and hold to do hold started, canceled and completed.
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* Press A and left joystick to trigger the navigation events.
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* See:
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* GamepadInput.cs
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If you're looking for **Boundary** tools:
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* See the [**BoundaryTest**](Assets/HoloToolkit/Boundary/Tests/Scenes/BoundaryTest.unity) scene.
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* See the [**BoundaryTest**](Assets/HoloToolkit-Examples/Boundary/Scenes/BoundaryTest.unity) scene.
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* The **Boundary** folder has the scripts that support defining the floor for your immersive applications.
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* The scripts help to draw the floor for immersive headsets and also allows you to check if an object is within those bounds.
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* See:

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