@@ -73,22 +73,7 @@ public void PlayEvent(string eventName)
7373 /// <param name="messageOnAudioEnd">The Message to Send to the GameObject when the sound has finished playing.</param>
7474 public void PlayEvent ( string eventName , GameObject emitter , string messageOnAudioEnd = null )
7575 {
76- PlayEvent (
77- eventName ,
78- emitter ,
79- null ,
80- null ,
81- messageOnAudioEnd ) ;
82- }
83-
84- /// <summary>
85- /// Plays an AudioEvent.
86- /// </summary>
87- /// <param name="eventName">The name associated with the AudioEvent.</param>
88- /// <param name="primarySource">The AudioSource component to use as the primary source for the event.</param>
89- public void PlayEvent ( string eventName , AudioSource primarySource )
90- {
91- PlayEvent ( eventName , primarySource , null ) ;
76+ PlayEvent ( eventName , emitter , null , null , messageOnAudioEnd ) ;
9277 }
9378
9479 /// <summary>
@@ -97,14 +82,9 @@ public void PlayEvent(string eventName, AudioSource primarySource)
9782 /// <param name="eventName">The name associated with the AudioEvent.</param>
9883 /// <param name="primarySource">The AudioSource component to use as the primary source for the event.</param>
9984 /// <param name="secondarySource">The AudioSource component to use as the secondary source for the event.</param>
100- public void PlayEvent ( string eventName ,
101- AudioSource primarySource ,
102- AudioSource secondarySource )
85+ public void PlayEvent ( string eventName , AudioSource primarySource , AudioSource secondarySource = null )
10386 {
104- PlayEvent ( eventName ,
105- primarySource . gameObject ,
106- primarySource ,
107- secondarySource ) ;
87+ PlayEvent ( eventName , primarySource . gameObject , primarySource , secondarySource ) ;
10888 }
10989
11090 /// <summary>
@@ -115,11 +95,7 @@ public void PlayEvent(string eventName,
11595 /// <param name="primarySource">The AudioSource component to use as the primary source for the event.</param>
11696 /// <param name="secondarySource">The AudioSource component to use as the secondary source for the event.</param>
11797 /// <param name="messageOnAudioEnd">The Message to Send to the GameObject when the sound has finished playing.</param>
118- private void PlayEvent ( string eventName ,
119- GameObject emitter ,
120- AudioSource primarySource ,
121- AudioSource secondarySource ,
122- string messageOnAudioEnd = null )
98+ private void PlayEvent ( string eventName , GameObject emitter , AudioSource primarySource , AudioSource secondarySource , string messageOnAudioEnd = null )
12399 {
124100 if ( ! CanPlayNewEvent ( ) )
125101 {
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