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Revert "Scene Launcher for easily switching between various HoloToolkit scenes"
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Assets/HoloToolkit/Utilities/Prefabs/ReturnToSceneLauncher.prefab

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Assets/HoloToolkit/Utilities/Prefabs/ReturnToSceneLauncher.prefab.meta

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Assets/HoloToolkit/Utilities/README.md

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@@ -24,18 +24,6 @@ When demoing an app, it is important to ensure that the user has the headset on
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This scene is designed to be the first scene the user sees, once the experience is ready to begin. Once the user is ready, it loads either the next scene in the sequence or a scene specified by the NextSceneName property of the HeadsetAdjustment script.
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#### SceneLauncher.unity
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Creates a menu allowing you to jump to any scene in your project.
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To run the SceneLauncher:
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1) In Unity > File Build Settings > Scenes in Build, drag in the scene files that you would like to run.
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* If you would like to use all scenes in the project, search for t:Scene in the Project tab, select all, and drag all scenes into Scenes in Build.
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2) Make sure that SceneLauncher is the first scene (#0).
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3) Build and run your project. (Or open the SceneLauncher scene and hit Play in the Unity editor.) A grid will be created with a button for each of your scenes.
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4) Air tap a scene to load it.
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5) When finished with a scene, say "Scene Launcher" or press the Backspace key to return the the scene list.
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### [Scripts](Scripts)
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Utilitiy Scripts.

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