You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
[CreateAssetMenu(fileName="LostTrackingServiceProfile",menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Lost Tracking Service Profile")]
13
+
[CreateAssetMenu(fileName="LostTrackingServiceProfile",menuName="Mixed Reality Toolkit/Extensions/Lost Tracking Service/Mixed Reality Lost Tracking Service Profile")]
/// Configuration profile for the XR Camera settings provider.
10
+
/// Configuration profile for the XR camera settings provider.
11
11
/// </summary>
12
-
[CreateAssetMenu(menuName="Mixed Reality Toolkit/Profiles/Unity AR Foundation Camera Settings Profile",fileName="DefaultUnityARCameraSettingsProfile",order=100)]
12
+
[CreateAssetMenu(menuName="Mixed Reality Toolkit/Providers/Unity AR/Unity AR Foundation Camera Settings Profile",fileName="DefaultUnityARCameraSettingsProfile",order=100)]
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Shared/WindowsMixedRealityCameraSettingsProfile.cs
Copy file name to clipboardExpand all lines: Documentation/Contributing/CodingGuidelines.md
+14-1Lines changed: 14 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -97,7 +97,7 @@ Omitting the namespace for an interface, class or data type will cause your chan
97
97
98
98
### Adding new MonoBehaviour scripts
99
99
100
-
When adding new MonoBehaviour scripts with a pull-request, ensure the [`AddComponentMenu`](https://docs.unity3d.com/ScriptReference/AddComponentMenu.html) attribute is applied to all applicable files. This ensures the component is easily discoverable in the editor under the *Add Component* button. The attribute flag is not necessary if the component cannot show up in editor such as an abstract class.
100
+
When adding new MonoBehaviour scripts with a pullrequest, ensure the [`AddComponentMenu`](https://docs.unity3d.com/ScriptReference/AddComponentMenu.html) attribute is applied to all applicable files. This ensures the component is easily discoverable in the editor under the *Add Component* button. The attribute flag is not necessary if the component cannot show up in editor such as an abstract class.
101
101
102
102
In the example below, the *Package here* should be filled with the package location of the component. If placing an item in *MixedRealityToolkit.SDK* folder, then the package will be *SDK*. If placing an item in the *MixedRealityToolkit* folder, then use *Core* as the string to insert.
103
103
@@ -106,6 +106,19 @@ In the example below, the *Package here* should be filled with the package locat
0 commit comments