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Copy file name to clipboardExpand all lines: Documentation/SpatialAwareness/ConfiguringSpatialAwarenessMeshObserver.md
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#### Axis Aligned Cube
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An axis aligned cube volume is a rectangular shape that stays aligned with the axes of the world coordinate system, as determened at application startup.
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An axis aligned cube volume is a rectangular shape that stays aligned with the axes of the world coordinate system, as determined at application startup.
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#### User Aligned Cube
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A user aligned cube volume is a rectangular shape that rotates to align with the users local coordinate system.
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### Observation Extents
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The observation extents define the distance from the observation point that meshes will be observed. When the [Observer Shape](#observer-shape) is set to Sphere, the X value of the extents will be used as the radius of the sphere.
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The observation extents define the distance from the observation point that meshes will be observed. When the [Observer Shape](#observer-shape) is set to sphere, the X value of the extents will be used as the radius of the sphere.
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## Physics Settings
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## Level of Detail Settings
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### Level of Detail
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Specifies the level of detail (LOD) of the spatial mesh data. Currently defined values are Coarse, Fine and Custom.
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The Coarse LOD generally place a smaller impact on application performance and are an excellent choice for navigation and plane finding.
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The Coarse LOD generally places a smaller impact on application performance and are an excellent choice for navigation and plane finding.
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The Fine LOD generally exact a higher performance impact on application performance and are a great option for occlusion meshes.
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The Fine LOD generally exacts a higher performance impact on application performance and are a great option for occlusion meshes.
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The Custom LOD require the application to specify the [Triangles / Cubic Meter](#triangles-per-cubic-meter) value and allows applications to tune the accuracy vs. performance impact of the spatial mesh observer.
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The Custom LOD requires the application to specify the [Triangles / Cubic Meter](#triangles-per-cubic-meter) value and allows applications to tune the accuracy vs. performance impact of the spatial mesh observer.
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> Note: It is not guaranteed that all Triangles/Cubic Meter values are honored by all platforms. Experimentation and profiling is highlu recommended when using a custom LOD.
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> Note: It is not guaranteed that all Triangles/Cubic Meter values are honored by all platforms. Experimentation and profiling is highly recommended when using a custom LOD.
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### Triangles per Cubic Meter
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When using the Custom[Level of Detail](#level-of-detail), specifies the requested value for the triangle density for the spatial mesh.
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When using the custom[Level of Detail](#level-of-detail), specifies the requested value for the triangle density for the spatial mesh.
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-[IMixedRealitySpatialAwarenessObserver API documentation](xref:Microsoft.MixedReality.Toolkit.SpatialAwareness.IMixedRealitySpatialAwarenessObserver)
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-[IMixedRealitySpatialAwarenessMeshObserver API documentation](xref:Microsoft.MixedReality.Toolkit.SpatialAwareness.IMixedRealitySpatialAwarenessMeshObserver)
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-[BaseSpatialObserver API documentation](xref:Microsoft.MixedReality.Toolkit.SpatialAwareness.BaseSpatialObserver)
Copy file name to clipboardExpand all lines: Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.md
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Adding support for spatial awareness requires two key components of the Mixed Reality Toolkit: the
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spatial awareness system and a supported platform provider.
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1.[Enable](enable-spatial-awareness) the spatial awareness system
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2.[Register](register-observers) and [configure](configure-observers) one or more spatial observers
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3.[Build and deploy](build-and-deploy) to a platform that supports spatial awareness
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1.[Enable](#enable-spatial-awareness) the spatial awareness system
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2.[Register](#register-observers) and [configure](#configure-observers) one or more spatial observers
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3.[Build and deploy](#build-and-deploy) to a platform that supports spatial awareness
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### Enable Spatial Awareness
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and deployed to the target platform.
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> Some platforms, including Microsoft HoloLens, provide support for remote execution from within Unity.
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This feature enables rapid development and testing without requring the build and deploy step. Be sure to do final acceptance testing using an built and deployed version of the application, running
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This feature enables rapid development and testing without requiring the build and deploy step. Be sure to do final acceptance testing using an built and deployed version of the application, running
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