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Merge pull request #2087 from cre8ivepark/may18_dev_readme_uxlanding
[May18] Updating README for the Examples/UX landing page
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# UX
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This directory contains examples scenes for the UI controls and building blocks. **Please visit each scene's README_SCENENAME.md page for the details by using the links below. You can find these example scenes under UX/Scenes folder.**
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| [![Interactable Objects](/External/ReadMeImages/MRTK_InteractableObject.jpg)](/Assets/HoloToolkit-Examples/UX/Readme/README_InteractableObjectExample.md) [Interactable Objects](/Assets/HoloToolkit-Examples/UX/Readme/README_InteractableObjectExample.md) | [![Object Collection](/External/ReadMeImages/MRTK_ObjectCollection.jpg)](/Assets/HoloToolkit-Examples/UX/Readme/README_ObjectCollection.md) [Object Collection](/Assets/HoloToolkit-Examples/UX/Readme/README_ObjectCollection.md) | [![App Bar and Bounding Box](/External/ReadMeImages/MRTK_AppBar_BoundingBox.jpg)](/Assets/HoloToolkit-Examples/UX/Scenes) App Bar and Bounding Box |
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| :--- | :--- | :--- |
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| Example of modular and extensible interactable objects with visual states, including Holographic button | Object collection helps you lay out an array of objects in a three-dimensional shape | **[Coming Soon]** Standard UI for move/rotate/scale 3D objects |
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| [![Keyboard input sample](/External/ReadMeImages/MRTK_Keyboard.jpg)](/Assets/HoloToolkit-Examples) [Keyboard input sample](/Assets/HoloToolkit-Examples) | [![Interactive button demos](/External/ReadMeImages/MRTK_InteractiveButtons.jpg)](/Assets/HoloToolkit-Examples/UX/Readme/README_InteractiveButtonComponents.md) [Interactive button demos](/Assets/HoloToolkit-Examples/UX/Readme/README_InteractiveButtonComponents.md) | |
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| A sample virtual keyboard, similar to system keyboard in Windows Mixed Reality shell | Example UI buttons and controls for use in Mixed Reality | |
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# Examples - UI controls and building blocks
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| [![Bounding Box and App Bar](/External/ReadMeImages/MRTK_AppBar_BoundingBox.jpg)](/Assets/HoloToolkit-Examples/UX/Readme/README_BoundingBoxGizmoExample.md) [Bounding Box and App Bar](/Assets/HoloToolkit-Examples/UX/Readme/README_BoundingBoxGizmoExample.md) | [![Interactable Objects](/External/ReadMeImages/MRTK_InteractableObject_HolographicButton.jpg)](/Assets/HoloToolkit-Examples/UX/Readme/README_InteractableObjectExample.md) [Interactable Objects](/Assets/HoloToolkit-Examples/UX/Readme/README_InteractableObjectExample.md) | [![Object Collection](/External/ReadMeImages/MRTK_ObjectCollection.jpg)](/Assets/HoloToolkit-Examples/UX/Readme/README_ObjectCollection.md) [Object Collection](/Assets/HoloToolkit-Examples/UX/Readme/README_ObjectCollection.md) |[![Keyboard](/External/ReadMeImages/MRTK_Keyboard.jpg)](/Assets/HoloToolkit-Examples) [Keyboard](/Assets/HoloToolkit-Examples) |
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|:--- | :--- | :--- | :--- |
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| Standard UI for manipulating objects in 3D space | Modular script for making objects interactable with visual states, including Holographic button | Script for lay out an array of objects in a three-dimensional shape | System style keyboard prefab for Unity projects |
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| ![Dialog and Progress](/External/ReadMeImages/MRTK_DialogProgress.jpg) [Dialog](/Assets/HoloToolkit-Examples/UX/Readme/README_DialogsExample.md) / [Progress](/Assets/HoloToolkit-Examples/UX/Readme/README_ProgressExample.md) | [![Solver system](/External/ReadMeImages/MRTK_SolverSystem.jpg)](/Assets/HoloToolkit-Examples/Utilities/Readme/README_SolverSystem.md) [Solver system](/Assets/HoloToolkit-Examples/Utilities/Readme/README_SolverSystem.md) | [![Interactive button demos](/External/ReadMeImages/MRTK_InteractiveButtons.jpg)](/Assets/HoloToolkit-Examples/UX/Readme/README_InteractiveButtonComponents.md) [Interactive button demos](/Assets/HoloToolkit-Examples/UX/Readme/README_InteractiveButtonComponents.md) | [![ToolTip & Label](/External/ReadMeImages/MRTK_Tooltip.jpg)](/Assets/HoloToolkit-Examples/UX/Readme/README_TooltipExample.md) [ToolTip & Label](/Assets/HoloToolkit-Examples/UX/Readme/README_TooltipExample.md) |
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| Standard UI for notification, approval, or additional information from the user / Data loading indicator | Scripts for various behavious such as tag-along, billboarding, body-lock, constant view size and surface magnetism | UWP style UI controls including radio, toggle and checkboxes | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object. |

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