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Rename hand skeleton prefabs (why were there two identical prefabs?)
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4 files changed

+2
-2
lines changed

4 files changed

+2
-2
lines changed

Assets/MRTK/SDK/StandardAssets/Controllers/DebugControllers/HandSkeletonLeft.prefab renamed to Assets/MRTK/SDK/StandardAssets/Controllers/DebugControllers/HandSkeleton.prefab

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 4298320384799128}
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- component: {fileID: 114324826223023798}
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m_Layer: 0
14-
m_Name: HandSkeletonLeft
14+
m_Name: HandSkeleton
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0

Assets/MRTK/SDK/StandardAssets/Controllers/DebugControllers/HandSkeletonRight.prefab renamed to Assets/MRTK/SDK/StandardAssets/Controllers/DebugControllers/ObsoleteHandSkeleton.prefab

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ GameObject:
1111
- component: {fileID: 4622400267148976}
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- component: {fileID: 114037441043972360}
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m_Layer: 0
14-
m_Name: HandSkeletonRight
14+
m_Name: ObsoleteHandSkeleton
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0

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