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updated a bit of language
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Assets/MixedRealityToolkit/InputSystem/Focus/FocusProvider.cs

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@@ -32,7 +32,7 @@ public class FocusProvider : MonoBehaviour, IMixedRealityFocusProvider
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#region IFocusProvider Properties
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[SerializeField]
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[Tooltip("Maximum distance at which all pointers can collide with an object, unless it has an override extent.")]
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[Tooltip("Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.")]
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private float pointingExtent = 10f;
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/// <inheritdoc />

Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/IMixedRealityFocusProvider.cs

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@@ -14,7 +14,7 @@ namespace Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem
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public interface IMixedRealityFocusProvider : IMixedRealitySourceStateHandler
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{
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/// <summary>
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/// Maximum distance at which all pointers can collide with an object, unless it has an override extent.
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/// Maximum distance at which all pointers can collide with a <see cref="GameObject"/>, unless it has an override extent.
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/// </summary>
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float GlobalPointingExtent { get; }
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