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Stephen Hodgson
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Updated Getting Started.md
added Unity Asset Package archive
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GettingStarted.md

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This document describes how to prepare the HoloToolkit sourcecode for use
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in your project.
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# Download a HoloToolkit-Unity Asset Package
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You can download archived or daily builds of the HoloToolkit-Unity Asset Packages from the [HoloToolkit Archive](https://riverar.github.io/HoloToolkit-Unity-Builds) archive Rafael Rivera has so kindly put together for us.
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# Preparing the HoloToolkit-Unity Code
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We'll build the HoloToolkit from source since it's a reasonable assumption
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that you want the latest and greatest if you are reading this document. To
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do this you need to clone the GitHUb repository at
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If you'd like to build the HoloToolkit from the source, you'll need to clone the GitHUb repository at
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https://github.com/Microsoft/HoloToolkit-Unity.git. If you've never cloned a
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repo before then you should consider using the GitHub desktop client, see
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https://desktop.github.com/.
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Open or create your project in Unity.
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`Assets -> Import Package -> Custom Package…` [Navigate to the package
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you exported above]. **NOTE**: The HoloToolkit-Examples folder (and all its content and subfolders) is optional when you import the custom package. You can uncheck it in the **Import Unity Package** window that shows all the contents of the package before performing the import.
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you have either downloaded or exported above]. **NOTE**: The HoloToolkit-Examples folder (and all its content and subfolders) is optional when you import the custom package. You can uncheck it in the **Import Unity Package** window that shows all the contents of the package before performing the import.
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You should now have a `HoloToolkit` menu item.
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