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lines changed Original file line number Diff line number Diff line change @@ -3,19 +3,19 @@ This example shows how to make objects smoothly align with the physical surface.
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55## How to use
6- You need to assign same Unity layer to the Spatial mapping’s plane and Solver Surface Magnetism’s Magnetic Surface.
6+ You need to assign same Unity layer to the Spatial mapping’s plane and Solver Surface Magnetism’s Magnetic Surface.
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8- 1 . Add a new layer for the planes created by Spatial Processing. (to snap to) This example shows a new layer named ‘SpatialProcessingPlane’
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8+ 1 . Add a new layer for the planes created by Spatial Processing. (to snap to) This example shows a new layer named ‘SpatialProcessingPlane’
9+ <img src =" /External/ReadMeImages/MRTK_SurfaceMagnetism1.png " width =" 550 " >
10+ <img src =" /External/ReadMeImages/MRTK_SurfaceMagnetism2.png " width =" 550 " >
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11122 . In SpatialMapping prefab, change Physics Layer to the new layer number. In this example, the new layer is 8
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13+ < img src = " /External/ReadMeImages/MRTK_SurfaceMagnetism3.png " width = " 550 " >
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14153 . Assign SolverSurfaceMagnetism script to an object. In Magnetic Surface option, select the new layer (SpatialProcessingPlane) that you created.
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16+ < img src = " /External/ReadMeImages/MRTK_SurfaceMagnetism4.png " width = " 550 " >
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17184 . After initial room scanning, you will be able to see MRTK logo plane is smoothly snapping to the surfaces.
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