11// Copyright (c) Microsoft Corporation. All rights reserved.
22// Licensed under the MIT License. See LICENSE in the project root for license information.
33
4- #if ( UNITY_WSA && DOTNETWINRT_PRESENT ) || WINDOWS_UWP
54using System ;
5+
6+ #if ( UNITY_WSA && DOTNETWINRT_PRESENT ) || WINDOWS_UWP
67using System . Runtime . InteropServices ;
78#if WINDOWS_UWP
89using Windows . Perception . Spatial ;
@@ -64,7 +65,7 @@ public static SpatialCoordinateSystem SpatialCoordinateSystem
6465 {
6566 get
6667 {
67- if ( spatialCoordinateSystem == null && UtilitiesProvider != null )
68+ if ( spatialCoordinateSystem == null && UtilitiesProvider != null && UtilitiesProvider . ISpatialCoordinateSystemPtr != IntPtr . Zero )
6869 {
6970#if ENABLE_DOTNET
7071 spatialCoordinateSystem = GetSpatialCoordinateSystem ( UtilitiesProvider . ISpatialCoordinateSystemPtr ) ;
@@ -89,7 +90,7 @@ public static HolographicFrame CurrentHolographicFrame
8990 {
9091 get
9192 {
92- if ( UtilitiesProvider == null )
93+ if ( UtilitiesProvider == null || UtilitiesProvider . IHolographicFramePtr == IntPtr . Zero )
9394 {
9495 return null ;
9596 }
@@ -107,13 +108,13 @@ public static HolographicFrame CurrentHolographicFrame
107108 private static SpatialCoordinateSystem spatialCoordinateSystem = null ;
108109#endif // (UNITY_WSA && DOTNETWINRT_PRESENT) || WINDOWS_UWP
109110
110- [ System . Obsolete ( "Use the System.Numerics.Vector3 extension method ToUnityVector3 instead." ) ]
111+ [ Obsolete ( "Use the System.Numerics.Vector3 extension method ToUnityVector3 instead." ) ]
111112 public static UnityEngine . Vector3 SystemVector3ToUnity ( System . Numerics . Vector3 vector )
112113 {
113114 return vector . ToUnityVector3 ( ) ;
114115 }
115116
116- [ System . Obsolete ( "Use the System.Numerics.Quaternion extension method ToUnityQuaternion instead." ) ]
117+ [ Obsolete ( "Use the System.Numerics.Quaternion extension method ToUnityQuaternion instead." ) ]
117118 public static UnityEngine . Quaternion SystemQuaternionToUnity ( System . Numerics . Quaternion quaternion )
118119 {
119120 return quaternion . ToUnityQuaternion ( ) ;
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