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Addressing feedback around version numbers
Addressing feedback around version numbers
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Roadmap.md

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- Exception will be major bug fixes on a case by case basis.
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- Please use the [working development branch](https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/Dev_Working_Branch) for daily feature work.
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- [Working development branch](https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/Dev_Working_Branch) will be snapshot every 3 weeks for stabilization into a separate branch. Working branch will still be open for contributions.
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- That stabilization branch will be worked on for 1 week.
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- That stabilization branch will be worked on for at least 1 week.
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- Only bug fixes will be accepted in the stabilization branch before being merged into master.
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- **Master branch releases** will align with **major Unity releases marking a release every 3 months**. Please read the [Unity roadmap](https://unity3d.com/unity/roadmap).
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- Each release will be marked as a GitHub [release tag](https://github.com/Microsoft/HoloToolkit-Unity/releases). You can consume this release by:
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- Using the zip file available in the release notes
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- Unity packages available in the release notes
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- Syncing to the specific git tag you would like to lock on.
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- Release tag name convention: v1.Unity release major number.Unity release minor number.Iteration number
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- For example: For Unity version 2017.1.0 our release tag would be **v1.2017.1.0**
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- If we marked another release with the same Unity version: **v1.2017.1.1**
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- Release tag name convention: <Unity release major number>.<Unity release minor number>.Iteration number
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- For example: For Unity version 2017.1.0 our release tag would be **2017.1.0.0**
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- If we marked another release with the same Unity version: **2017.1.0.1**
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### Development branches

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